Stevie Wonder Cube

64 card "cube". Two 8-card packs, drafted by 4 players. Build the best 3 card deck that you can. Everyone gets a black lotus in their pool, but you don't have to play it (and there's several reasons why you might not). Nether Spirit is in the "cube" twice because I think it's an injustice that there aren't at least 2 cards that do what it does. Same for Golgari Rot-Farm.

You play 2 games against each opponent. Each player plays first in one of the two games. You do not lose for drawing an empty library, but you still have a draw step (meaning if you put a card back in your library, you draw it, and you do win if you have labman under normal circumstances).

Note that this format is deterministic and there's no actual "play" needed. You always know the information from all zones (namely their hand) and any randomness (which I think I've eliminated from this cube) always goes against the owner.

You get 3 points for winning, 1 point for draw, 0 for losing. You "play" against everyone in your pod and the highest score wins. 

In the event of a tie, both players return their deck to the owner of the cube (including Black Lotus, if you played it) and secretly make a new deck with the remaining cards in their draft pool. Continue this process until a player wins a match or one player runs out of cards (and therefore would need to play a deck with only basic lands in it).

If both players somehow exhaust all their cards and no winner is evident, both players are winners. Hooray.

I actually think this is a really interesting way to play 3cb because 3cb is really a meta prediction format. There's no "best" deck. And since you're drafting the cards, you get some information about what other players are playing so you can make meta choices both during draft and in deck construction. You could adapt this to other blind formats, but I think 3cb is the purest way to play this type of game.

If you've never played 3cb, there are some pretty common deck archetypes that tend to crop up.

For example, there's turn zero blue control. Something like Force of Will, Snapback, Dryad Arbor. You can deal with either a spell or a Chancellor of the Forge token and then have a free creature to win with.

Then you have turn zero white control. Something like Chancellor of the Annex, Fountain of Cho, and any other card. You counter your opponent's black lotus or whatever and then play fountain of cho and slowly cast chancellor to win. This is probably the most resilient strategy in the game and I considered not including this chancellor because of it. There's also Black Lotus, Leyline of Anticipation, Thalia, Guardian of Thraben or Vryn Wingmare.

There's also aggro decks. A big contender would be Swamp, Chronomaton, Shrieking Affliction. Pretty resilient aggressive strategy. Chronomaton will slowly grind out most other aggressive strategies by eventually being able to block their attacker and then swing in for 20. Shrieking affliction beats removal decks by killing them for playing a card (it also outraces decks like anticipation brain maggot). Land, Land, Skylasher, is pretty good against T0 blue control. This is all not even mentioning the obvious Black Lotus, Laboratory Maniac, Gitaxian Probe. Aka "force this or I win".

Speaking of rack, there's quite a few "rack" decks. Black Lotus, The Rack, Mind Swords, for example. Or Leyline of Anticipation, Mesmeric Fiend, Black Lotus.

Karakas is a big deal because of Leyline of Singularity. 

The last archetype I'll mention is manland removal. Inkmoth Nexus, Golgari Rot-farm, Assassin's Trophy is very difficult for many decks to deal with and being able to t2 nix any card type is pretty good.

One honorable mention is Anurid Scavenger. Basically the only card that provides any semblance of card advantage. There's one deck involving misguided rage and black lotus, but I actually don't anticipate that deck to be any good.

Note that many (most?) of these decks do not play black lotus. So don't freak out when thinking about a format with perfect hands and a free black lotus.
pack change
Dec 6 2019  21:09
Change from one 15 card pack to two 8 card packs.
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