Stronghold :: Calming Licid :: Cubes

My Momir Cube (484)
By: ct
Tags: Multiplayer
This is a Momir cube that I maintain with my brother. Momir cube rules: 0. Each player begins the game with a library of 60 basic lands - 12 of each basic land type (excluding Wastes). In the center of the table, 8 piles are laid out face down. These piles are specially selected cards (the Cube) that are all creatures that range in Converted Mana Cost from 1 through 8. The CMC1 cards are all sleeved in red sleeves and are all in their own pile, the CMC2 cards are all sleeved in orange s...
Old Fogey (360)
By: ct
Old borders only. Best if played with sixth edition rules.
Momir fun cube (704)
By: ct
Just a fun cube to support Momir Vig in paper.
James' Tempest Block Cube (360)
By: ct
Tags: Legacy, Tempest
Tempest block cards only (based on Tempest Revisited)
James' Tempest Block Cube (360)
By: ct
Tags: Legacy, Tempest
Tempest block cards only (based on Tempest Revisited)
Jester's Cube (see description) (550)
By: ct
This cube is made from 550 randomly generated cards. After generating them, I went through, and made vigorous replacements with other randomly generated cards until I eventually managed to regulate the power-level, and even out the colors. Cards may be replaced at any time.
Ccube (706)
By: ct
Tags: Legacy
Durdle Cube! Designed as a cube that has a plethora of synergies available to it. Its speed and power level are both generally smaller than other cubes, its creatures are smaller and slower and require more resources to work with. The base idea is that regardless of your deck's speed, it should function somewhat like clockwork. The standard, 2 power "aggro" creature drop has been moved to CMC 3 in this cube. In addition, the combinations are meant to ensure slower growth instead of explosi...
Conspiracy Cube (540)
By: ct
Archetypes we tried to support UW Fliers UB Saboteur BR Group Slug RG Trample GW +1/+1 Counters WB Lifegain BG Recursion UG Discard UR Copy/Steal RW Combat Control
Ancient (360)
By: ct
Cards from Magic's first five years. Preference for cards that were not reprinted in new border.
Momir (799)
By: ct
Momir Basic IRL
Crossbreed Labs (359)
By: ct
There has been a miraculous breakthrough at crossbreed labs! By into other planes of existence we have discovered a way to combine even more creatures together! Bestowed upon us the illicid abilities of the other worlds, we have a more modular creature design than we have had before! This has all been a great level up for scientists everywhere! Now we must avoid the traps of contentment and satisfaction. We must ride ever forward into the future! (This is my only finished cube. Feed bac...
King Of Sling (677)
By: ct
A cube about choices. Every major A or B mechanic in the game, most in their entirety, flexible cards make for flexible drafts. Cycling, Kicker, Charms, Splits, almost every card can be played in multiple ways, some (like the Confluences) up to 10 different ways to use the same spell.
Dollar Store Cyoob (380)
By: ct
No cards to cost more than a dollar, some emphasis on core sets.
every card (17795)
By: m00s12
Tags: Powered
every card i'll try to keep this updated
Pernicious Dave's Cube of Misfit Toys (545)
By: ct
Tags: Legacy
Not even Rudolph can save this lot.
Uncommon Only (450)
By: ct
Tags: Peasant
450 card cube list featuring only uncommon rarity cards. Under construction; addressing power issues between archetypes and single card selections. Comments/criticisms welcome!
Card Type Cube (420)
By: ct
It's artifacts vs. enchantments vs. lands vs. instants and sorceries vs. planeswalkers. Which is the best card type in Magic?
Whiteroom (84)
By: 2097
I want to cut down to an 84 non-plains, 34 plains tight 2p monowhite microcube. (This initial version has 102 cards. I still need to cut more.) The idea is to each start with two plains in hand, shuffle the 30 remaining plain in with the 84 non plains card into a 114 card deck, and then instead of drawing cards you winston draft (including lands). While you play. I want to have board complexity. Challenging board state and difficult combat math.
Stronghold Random Packs (1320)
By: system_wizard
An automatically generated cube for sumlating opening a box.
Stronghold Random Packs (1320)
By: system_wizard
An automatically generated cube for sumlating opening a box.
Stronghold Random Packs (1320)
By: system_wizard
An automatically generated cube for sumlating opening a box.
Stronghold Random Packs (1320)
By: system_wizard
An automatically generated cube for sumlating opening a box.
Stronghold Random Packs (1320)
By: system_wizard
An automatically generated cube for sumlating opening a box.
Stronghold Random Packs (1320)
By: system_wizard
An automatically generated cube for sumlating opening a box.