Kaladesh :: Noxious Gearhulk :: Cubes

Steven's Cube (763)
By: ct
Putting what cards I have in to a cube and seeing how it works
Connor's Cube (420)
By: ct
This cube has tribal themes: Green - Elf White - Soldier Black - Zombie Red - Goblin Blue - Instants and Sorceries It also has lots of cards from recent sets that are fun.
Cube Vault's : THE CUBE (550)
By: ct
Tags: Powered
Cube Vault presents THE CUBE 540 Powered
Troll's Cube (720)
By: ct
Enjoy drafting it and i hope that i can have your feedback when you draft it :)
Commander Cube (900)
By: ct
Tags: Commander
This commander cube list is intended to be drafted as 5 packs of 15 for 8 to 12 participants, with each player building a 79 card deck with 1 commander. Color identity restrictions still apply. Prior to drafting this list, the commanders are drafted in one pack of 4 to 5 cards from a pool of commanders found here: http://www.cubetutor.com/cubeblog/50078 House Rules: 1. Arcane Savant can't be a 1 card infinite. 2. Any nonbasic land can produce colorless. 3. Partners can partner w...
Artifact Cube (WIP) (385)
By: ct
Tags: Artifacts
Work-in-progress design of the artifact cube I've always wanted to make. Present theming/archetypes pretty much consists of "artifacts and things that care about them." I have some idea of pushing for clashing decks, i.e. RGw is more anti-artifact while UBw is more pro-artifact. Also including some nonartifact colorless elements (eldrazi).
Ken's Cube (600)
By: ct
Tags: Unpowered
This is my cube. Unpowered but with powerful cards. Goals: - TBW Restrictions: - Very limited land destruction - No extreme-power lands (result of above) - More TBW Tags: - Watch: See if people play this card; candidate for removal - Out: This card is being removed during next cube update - Check: See if this card is physically in the cube during next cube update...
YeahBanane's EDH Cube for cockatrice (866)
By: ct
Tags: Commander
This cube is built for EDH cube Draft. I recommend using 7 packs of 15 cards when drafting. After drafting, the rules are the same as for regular commander : - 100 cards - Color identity - Command zone and commander tax - Vancouver mulligan Exceptions : - Banned cards present in the cube can be played You will need 2-3 hours to complete the drafting and the game, depending on the speed and experience of the players.
Battle Bots (539)
By: ct
Tags: Artifacts
Artifact-centric cube. Always pick Brass Man. Cards drafted as a set of 4 - Assembly Worker - Self Assembler - Myr Servitor
DasCube (360)
By: ct
Das Playlist. Das Cube. Das Life. #cubelife
Zack's Cube (480)
By: ct
Powered Vintage Cube
Khrone Power Cube (450)
By: ct
This is my powered cube, trying to pimp it slowly. Suggestions on archetypes will be welcome
Taiku's Cube (541)
By: ct
This Cube is The Apotheosis of What My Friends And I Love to Play For Tempo. Not Zerg your Brains out, Not Wait 40 Turns to Draw Out Every Counter Spell. But a Mix of Zerg, Control, and Mid Range Ideas Meeting In the Center.
balanced cube (540)
By: ct
Combining cool elements of my budget cube, but without the budget considerations. The name is a mish-mash of all the ridiculous uninteractive or otherwise annoying cards that are NOT in this cube. Archetypes (from memory): Thopters/Servos/Myrs (WRUb) Tokens (Wr) Attrition (Bgr) Spells Matter (UR) Blink (UWbg) Lands Matter/Wildfire (GRu) Dredge (BGu) and all the usual aggro, control and midrange shenanigans.
Keith's Power Cube (720)
By: ct
Tags: Powered
Power cube with some signature MTG cards.
JIMMYD's CUBE!!!! (458)
By: ct
Jimmyd's answer to why he likes to cube can be summed up in 5 words: Upheaval, Tinker, Oath, Sneak and Armageddon. This cube is designed to offer players a variety of archetypes, synergies and lots of fun iconic magic cards with a slightly softened environment to allow these to be explored. Certain linear, powerful or stifling cards have been removed such as Jitte, Brimaz, Thalia Heretic Cathar and Wurmcoil to promote players going deep into unique decks.
George's Cube (540)
By: ct
Cube made of random stuff found in my collection. Feel free to give any advice.
A Film By Vincenzo Natali (540)
By: ct
Some magic: the gathering cards
Dmnsp (450)
By: ct
cube with synergies
The Brothers' Cube (375)
By: ct
Tags: Artifacts
The Brothers' Cube draws on Magic's rich history of artifact-based strategies to allow players to build a variety of powerful and synergistic decks.
Tim 's Cube (540)
By: ct
All artifacts, all the time.
SCUBATORI ECCELLENZA (775)
By: ct
lista cubo Uguzzonico, team SCUBATORI ECCELLENZA
MomoCube2.0 (588)
By: ct
MomoCube2.0 Seeded from Legacy Cube 2016. Designed for 5 Player Ally/Enemy Drafting.
Multicolor Shinanigans (360)
By: ct
Multicolor-oriented Cube, with color shinanigans like protection, converge, etc.
Bike's Type Four Stack (619)
By: ct
Tags: Multiplayer
This is my Type Four stack. We use it for casual multiplayer games. Players have infinite mana of all types at all times. Players can only cast one spell per turn. The maximum hand size is four. The deck is shared, but graveyards are separate. No special errata.
The Village Cube (540)
By: ct
Power Cube for MTG The Village
Jake's 720 Synergy Cube (720)
By: ct
A singleton, 720-card draft pool representing a balance between individual card power and thematic synergy. Restrictions: No automatic-first-pick-quality cards (Power Nine, etc.). Sensei's Divining Top is included, but is being monitored as a first pick. No infinite combos.
Bradley's Cube (555)
By: ct
My cube where I try to jam as many promo/alternate art cards in while having a hopefully balanced and synergistic draft format. Broken Magic and infinite combos are avoided. Archetypes/Themes Lifegain Tokens Stax/Sacrifice Reanimator Wildfire Blink Tokens Flash Legendary Graveyard matters Counterburn
Unpowered Modern Frame (360)
By: ct
Tags: Unpowered
Unpowered. Modern Frame. Mostly focused on supporting Aggro, Midrange, Ramp, and Control archetypes. Reanimator is now another possible archetype.
Toasterbagls Dream Cube (Powered) (965)
By: ct
This is an ideal cube that Unless I win the lottery, will never happen.