Commander 2013 :: Kher Keep :: Cubes
This cube is built for EDH cube Draft. I recommend using 7 packs of 15 cards when drafting. After drafting, the rules are the same as for regular commander : - 100 cards - Color identity - Command zone and commander tax - Vancouver mulligan Exceptions : - Banned cards present in the cube can be played You will need 2-3 hours to complete the drafting and the game, depending on the speed and experience of the players.
Jon's Cube (411)
This is a Legendary cube, and thus focuses on legends and cards that support the archetypes they outline. Primary archetypes: 5 Color Dragon Tribal 5 Color "Enchantment Matters" Rakdos Reanimator Dimir Mill Selesnya Tokens Gruul Ramp/Cheat fatties/Stompy Izzet "Spells matter" Jeskai/Grixis "Artifacts Matter" Golgari "Sacrifice.dec" Azorious "Control" Simic "Tempo" Mono red goblins (with optional black splash) Mono white aggro ( with optional red splash) Goals: 1.Create e...
Jake's 720 Synergy Cube (720)
A singleton, 720-card draft pool representing a balance between individual card power and thematic synergy. Restrictions: No automatic-first-pick-quality cards (Power Nine, etc.). Sensei's Divining Top is included, but is being monitored as a first pick. No infinite combos.
Derek's Cube (720)
A commander cube, built to make 100 card singleton decks. Players are provided a five-colored legendary and a Command Tower and can build their deck using any legendary they draft so long as they follow EDH deck building rules. Cube is drafted in three 30-card packs.
Durdle Cube! Designed as a cube that has a plethora of synergies available to it. Its speed and power level are both generally smaller than other cubes, its creatures are smaller and slower and require more resources to work with. The base idea is that regardless of your deck's speed, it should function somewhat like clockwork. The standard, 2 power "aggro" creature drop has been moved to CMC 3 in this cube. In addition, the combinations are meant to ensure slower growth instead of explosi...
Twisted Color Pie (536)
This is my Cube submission for the You Make The Cube challenge. It's aim is to give the players a new way to enjoy the 5 colors in Cube. You can support my cube by voting for Simonot Timothée here: https://twitter.com/MagicOnline Twisted Color Pie Why are all Cube decks are the same? I played Cubes built by local players at my shop, I played Cubes built by GP grinders across Europe and I played Cubes built by World Champions during Pro Tours. All these players like Cubes and o...
Daemion's Cube (560)
EDH draft configuration: 5 packs of 14 cards + 1 general seeded per pack deck size is 61 cards (approx 24 lands, 36 main deck, +1 general in the command zone), starting life is 30 EDH color identity rule does not apply to deckbuilding 14 x 5 x 8 = 560 cards, 8 players are supported seeded commander cards can be found in the sideboard of the cube banlist: http://mtgcommander.net/rules.php
Headstart Cube (600)
Headstart Cube! Players start with 30 life and four basic lands of their choice in play untapped at the start of each game!
Pre-Worldwake Cubed! (450)
This cube contains cards up to and included in Zendikar and M10 which were the last sets I purchased cards for. This is not a powered cube and all mana fixing lands have been removed. A small 4th draft pack will be drafted which contains mana fixing lands (duals, shock & fetch lands) and perhaps artifact and urzatron lands as well. Although adjustable, this draft pack should only be of 5 cards and since this cube can support 10 players in a draft, there should be 50 land cards. 1...
Mono-Red Cube (360)
A mono Red cube! Archetypes overlap, but include: Burn Artifacts Tokens Dragons Goblins Elementals Humans Warriors Shamans Wizards
I have tried to give each colour at least two clear archetypes, with multi-coloured cards mostly forming a supporting role within this context. The number of three colour cards are limited to try to make balancing easier to accomplish, however a shard's colours may still have a joint identity (such as Esper re-animator or Temur cheatyface). A rough guide to where each colour's strengths lie, along with representative cards is as follows- White- Weenie (Accorder Paladin); Control (Wrath of ...
Limited Infinity Cube (360)
Limited Infinity is a magic format with two simple rules changes: 1. Every player has infinite mana of all colors at all times. 2. Each player may cast no more than one spell each turn. What does this mean? It means that instant-speed effects are more valuable, and that cards that do things without being cast are the most valuable. Decks, not requiring basic lands, need be only 30 cards. Starting hand size is 5.
Nick's Uncube (455)
So for this cube, it will be drafted as normal but will follow the conspiracy style play, in that we will draft it and then play multiplayer games. Special Notes: The ante cards will be played as written. We will ante a card from our draft pool that isn't in our deck each round and if you play a card with ante in your deck, the card will be anted from your deck. the winner of the pod will get the ante cards added to their draft pool, so you could have a slightly different pool the second ...
Risk's EDH Cube (792)
This cube is meant to be completely drafted by 6 people, allowing them to build full 100-card EDH decks. Each drafter receives 12 packs of 11 cards, or 132 total cards to build from. Generals are drafted along with the rest of the picks. At the end of the draft, each player is given a Sol Ring and a Command Tower to add to their pools. The group of 6 is then broken up into pods of 3 to play out games.
conspiracy cube (384)
Herein lies the list to a multiplayer cube intended to be drafted by 4-8 players in packs of 16 cards, 1 conspiracy and 15 random other cards. After drafting players should break in to as evenly numbered groups as possible. Let the politics, deception and backstabbing begin!
Powerless Cube (360)
You've heard of powered cube, you've heard of unpowered cube, but have you ever heard of a powerless cube? Every creature in this cube has 0 base power, but there are enough effects, attachments and enchantments to fix this. Every colour has the same number of creatures to keep things fair, but they still have their own identities: • White gains life, prevents damage and does enchantment shenanigans. • Blue is tricky as ever, with bounce, card draw and more. • Black not only has remo...
Amonkhet Desert Cube (432)
I decided to try my own "draft your lands" cube and was inspired by the new desert theme in the Amonkhet block. Designed to be drafted 18 cards per pack, players may not add ANY lands from outside the draft. Themes include: Discard/Cycling +1/+1 counters matter Deserts Matter Landfall Merfolk/Wizards/Zombies/Goblins
Synergy Cube (835)
100% de-proxied (with the exception of a foil scroll rack). Photo courtesy of Google image search.
Cube 25 (544)
https://www.reddit.com/r/mtgcube/comments/70918x/cube_25_a_celebrational_project/ -Alpha -Power 16 -Arabian Nights / Antiquities -Legends / The Dark -Fallen Empires / Homelands -Ice Age / Coldsnap -Mirage -Tempest -Urza's Saga -Mercadian Masques -Invasion (Gold Pack) -Odyssey -Onslaught (Pit Fighter Legends) -Mirrodin (10 Artifacts) -Kamigawa (Dragon Legends) -Ravnica (Gold Pack) -Time Spiral -Lorwyn -Planeswalkers Pack -Shadowmoor (Demigod Pack) -Alara (3 cards per Shard...
Just Deserts (538)
Fork of http://www.cubetutor.com/cubeblog/10432 More cycling, delve, dredge. Less colored mana.
Changeling Cube (726)
In this cube, every creature has all creature types in every zone. I have found this to be an interesting puzzle when drafting. Over time, this cube will be improved by removing anything that might be considered too powerful. (Karrthus? Mana Echoes?, Faces of the Past?)