Amonkhet :: Mouth // Feed :: Cubes

Cycle Cube (435)
By: ct
Tags: Legacy
I love cycles. Asymmetrical game design is awesome and I like collecting cards that are designed with four, or nine, other cards in mind. Now, many cycles are unable to be run in a cube due to singleton and some others lack the power of its siblings, or vastly overpower them, so the whole cycle will get cut. This cube only really follows a few rules. Does it have four or nine partners that can all stand up in a cube as well? Are they all modern bordered for the sake of uniform appearance (thi...
Carla's Neo Cube (370)
By: ct
Singleton cube made with cards printed from Theros(included) onwards. There are provisional staples such as Lightning Bolt, which will be rotated out as I get more cards, as well as some lands outside the restriction.
Multiplayer Cube (376)
By: ct
Tags: Multiplayer
Designed to be drafted and played in a multiplayer setting. 40 cards, 20 life, best fits 4-6 players. Add planechase cards for even more chaos.
Cycle (540)
By: ct
Entirely made of 5 or 10 card cycles.
Sporkar (359)
By: ct
Initially, the common theme is that these are cards I own. Most cards come from the 2014 and Origins deckbuilders toolkits, as well as the Shadows over Innistrad and Kaladesh blocks.
Abzan Cube (360)
By: ct
White, Green and Black cards only. Play magic like islands and mountains don't exist... Archetypes to draft: Life gain/life drain Tokens +1/+1 counters Discard Ramp Enchantments matter Mono Black Control White Aggro Reanimator Dredge/Graveyards matter
Graveyard Cube (482)
By: ct
W Ancestors (cards in grave give power) U Graveyard as Resource B Reanimation R Recursion G Self-Mill W/U Creature Recursion U/B Reanimator B/R Unearth R/G G/W Threshold W/B Reanimator B/G Dredge G/U Recursion U/R Flashback R/W W/U Embalm/Eternalize U/B Delve B/R Unearth R/G G/W Threshold W/B Reanimator B/G Dredge G/U Recursion U/R Flashback R/W Value Tricks
Charlie's Cube (442)
By: ct
Not complete yet
Danger Room (586)
By: ct
Brian DeMars' Danger Room list as updated on ChannelFireball.com
Extended Cube (509)
By: ct
This is a kind of extended cube. The best cards from Theros on. Having said that. Not many cards made it from theros. And as new sets rotate in, others will rotate out. Enjoy
Hypercube (453)
By: ct
Archetypes WU: Fliers UB: Saboteurs BR: Aggro RG: Beaters GW: Go wide WB: Sacrifice UR: Spells BG: Graveyard RW: Tokens GU: Ramp
Battle Box (372)
By: ct
This is not a cube, but rather a page for me to maintain my Battle Box. Here's a quick rundown of the Battle Box format: - Players start with a deck of 40 randomly chosen cards from this box. - They also get one of each basic land and one of each allied or enemy guildgate in their command zone. Players may play lands from their command zone as though they were in their hand. - Starting hand size is 4, maximum hand size is 7. -One free mulligan is allowed. For more information and di...
Adventures of the Gatewatch (755)
By: ct
Tags: Frontier
Follows the current narrative of Magic the Gathering (Gatewatch)
slashinfty's Judge Tower (423)
By: ct
Rules available here: http://goo.gl/49l247
Penny Pincher 2.0--Inventors' Fair (360)
By: ct
Hello, welcome to the second iteration of the Penny cube! Promising the very best of pre-NWO style, synergy/engine driven magic, at a budget. To those of you new to the format, this is a fair, midrange focused, bounceland powered format, with an emphasis on artifacts and graveyard interactions--think 2006 Ravinca-TSP meets triple innistrad, but with a touch of mirrodan for smoothing, a dash of powerful ramp from the bounces, and a seasoning of color shifting to keep things extra spicy and...
Jeppo's Cube (360)
By: ct
Jeppo3 has entered a description.
Graveyard Matters (375)
By: ct
Do you flash back that spell, or do you keep delirium? Do you delve away all of those unearth and retrace spells?
CuBae (540)
By: ct
A Cube made and maintained by an L2 Judge from the Philippine MtG Community. Feel free to comment and let me know how it plays out for you.
Hour of Amonkhet (446)
By: ct
Tags: Frontier, Amonkhet
Amonkhet and Hour of Devastation (first cube)
Frontier Cube (362)
By: ct
A frontier cube without single coloured planeswalkers. It's easy to just pick the planeswalker...
Eindboas cube (360)
By: ct
First construct
Oh My God Cube (419)
By: ct
Tags: Legacy
The worlds of Theros and Amonkhet collide, and the gods are at war across the planes. Through messages sent in hearthside flames, lucid dreams, whispers on the wind or the curdling blood of your enemies, they beseech you for aid. Will you be their champion, or will you ignore their calls? Before the main draft the gods are shuffled seperately and dealt out to players two each. Players pick one and discard the other. The main cube is then drafted and a player can choose to include their cho...
Cube 25 (544)
By: ct
https://www.reddit.com/r/mtgcube/comments/70918x/cube_25_a_celebrational_project/ -Alpha -Power 16 -Arabian Nights / Antiquities -Legends / The Dark -Fallen Empires / Homelands -Ice Age / Coldsnap -Mirage -Tempest -Urza's Saga -Mercadian Masques -Invasion (Gold Pack) -Odyssey -Onslaught (Pit Fighter Legends) -Mirrodin (10 Artifacts) -Kamigawa (Dragon Legends) -Ravnica (Gold Pack) -Time Spiral -Lorwyn -Planeswalkers Pack -Shadowmoor (Demigod Pack) -Alara (3 cards per Shard...
The Cat Cube (607)
By: ct
This cube is my first attempt at designing a cube.
Limited Cube (450)
By: ct
Tags: Legacy
Cube designed for limited power level with strong multicolor theme
Guillaume's Cube (360)
By: ct
Made of magic dust
Stuff I had laying around the house cube (540)
By: ct
Collection of good draft pics and unused rares. Power level higher than draft but much less than a typical power cube. Card selection built around 10 dual colour decks. WU: Bounce/Etb Effects UB: Evasion/Cypher BR: Hellbent/Madness RG: Ramp/Big Creatures GW: Populate/Tokens WB: Reanimate/Aristocrats BG: Aristocrats/Scavenge GU: +1/+1 Counters/Evolve UR: Spells/Storm RW: Aggro Tokens/Battalion
Noob_IV (538)
By: ct
Recent cube reorganisation, bit of a +1 counters theme, keen on tempo, aggro and card advantage stuff: so a pauper cube with some mainly cheap rares, pushing zombies and wizard tribal as themes... Keen to make blue a tempo colour but aware that blue is very competitive with many unique effects that compete for slots with tempo creatures... my favourite card is probably Edric (still need to get a copy) so I really want tempo and card draw to flourish..
Powered Tricolor Cube (451)
By: ct
This is a powered cube. I designed each tri-color group to support a rough archetype. So there are some combos (salvager, twin, pod) but none of the egregious cheat effects like "cheat X big monster into play". See the blog post for the archetypes.
Penny Dreadful Cube (540)
By: ct
Tags: Legacy
This is the unofficial cube of the Penny Dreadful format. As such, it only uses cards that are legal in that format. For more information about Penny Dreadful go to: https://pennydreadfulmagic.com This is the perfect cube to draft up a deck and then immediately play on MTGO. I take into account what the community would want to see in the cube. Feel free to message me or use the forum here to start a discussion. The main two color archetypes are: WU Flicker WB Aristocrats WR Go Wi...